Card Quest

A unique card-based rogue-like with more than a hundred hours of content!

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About

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush your enemies. ◙ Diverse Classes: Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer! ◙ Powerful Equipment: Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities. ◙ Streamlined Progression: Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations. ◙ Fantastical Dungeons: Dungeons to explore. Traverse a city cursed with an undead plague, a dwarven mountain full of dangers and treasure, and an enchanted forest where few come out alive, each with over 12 different areas to explore and lots of items to unlock! ◙ Challenging Enemies: Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.

Info

Release

Mar 25, 2018

Last Updates

Aug 30, 2024

Rating

Rated for 12+

Genre

Card

Reviews

  • Fun game. Requires thinking and planning ahead. Most low reviews say the game is too hard and the tutorials are impossible. The tutorials are harder than you would expect but teach specific mechanics and how they can be overcome. No wonder people who can't work that out think the game is too hard - you can't just ignore mechanics. Very little happens in the game that you aren't told about. Others complain about having to restart when you die but you can begin halfway if you unlock the stage keys

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    Shane McCulley

  • It's ok until you get bored of redoing an entire run because of a single card move that you didn't mean cos it cast when you were just trying to read the card, or tossed it away when you just wanted to put it back. Even a single undo turn per run would make this an easy 5 star. You made one misstep in the last fight? Start again, and again.. no thanks. Doesn't need to be punishing to still be challenging.

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    Tim !

  • This game speaks to me on a spiritual level. If you like unlocking variable powers, run based gameplay, and feeling like a smarty pants, you owe it to yourself to give it a try. Each new area and enemy feels thematic and interesting. I would gladly purchase expansion material in the future and look into the developers' further work. Though the deckbuilding is package based, Card Quest stands shoulder to shoulder with genre favorites like Dream Quest and Slay the Spire.

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    A Google user

  • This is absolutely the best game I have ever played in the Google Play library. If you are a fan of 80s/90s 8-bit RPGs and the recent trend of rogue-like turn-based card games, this will quickly become your favorite game. After the initial purchase you have 100% control of the game with 0 ads. I hope that this company puts out another game soon. Please! I have already logged 100 hours and I'm not even a fraction of the way through. (Best played on a large screen) A++

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    A Google user

  • The graphics are a bit rough in some places, and a little more music variety would be nice, but what the game gets right it gets very right. The sounds from your attacks are very satisfying to hit or block enemies with, and the gameplay, while very difficult, is quite satisfying, and never feels broken in any significant way. RNG will do RNG things once in awhile, but that's just the nature of the beast. It's definitely worth a try, at least.

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    Tyler Tracy

  • This game can be brutally hard, one wrong move and you have to start all over. Can be a bummer when you're really looking to get an unlock for a class. But please god, the tutorials. They are so brutal. You can barely call them tutorials more like puzzles. Sometimes theres only one string of moves that can solve a tutorial stage and you gotta be planning like 20 turns ahead. Easily harder than the actual game???

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    Freyja Nordby

  • Playing this excessively. Usually games don't have me lured in to play long but this game is exceptionally good. The only Issue I got is balancing issue with the hunter and rogue class. I can get through with wizard and fighter. But when I go through rogue or hunter. It seems they have too much difficulties to even reach half way. It is either due to some enemies having to multiply too much or how multiple enemies have more than 1 form or buffs to deal with can be a bit too much on the setup.

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    Emrys Le

  • This might be my favorite mobile game. Kind of like slay the spire, tons of replayability, 4 very different and customizable classes. Lots of fun. However, the game will randomly crash and wipe my data. It doesnt happen very often but it takes a long time to unlock all the weapons for each class and it REALLY sucks to go back through it all over and over. Perhaps cloud save would fix things? I feel bad giving this great game a low rating, but this problem makes it not worth playing for me.

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    A Google user

  • Low grapghics but lots of fun. The game starts you with 4 characters and as you progress you unlock gear that changes how your characters react. It takes some trial and error to get right but the tutorial helps (and gives you a peice of loot to make your first dungeon a little easier). Certainly one of the better games and as you've probably already noticed no in ap purchases or advertisements to deal with.

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    A Google user

  • Great concept and very good execution. My gripes: 1. There is no endgame. Once you have your powerful equipment you've pretty much beaten the game. 2. Unlocking subclasses can be ridiculously difficult because the combinations are not optimal or even good - e.g. to unlock Storm Master you need to use a defensive equipment that can block 6 once per turn and 3 otherwise, on a boss/dungeon that hits for 4+ at range. 3. Warrior and Mage are very OP compared to the other two classes.

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    A Google user

  • The first tutorial I try is the wizard, and it's soft locked. Your deck has one less point of damage than is required to complete the tutorial. My hopes are not high for balance. The fight leading up to the boss is pretty fun, but the boss doesn't seem fun to fight. Maybe I should play the tutorial.

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    Justin Wallace

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